I’ve started working on the Cromkhar Codex, a collection of articles about the world mired between an ancient fantasy world and a new era of super powered heroes and villians. Did you ever wonder how the X-Men or Avengers would take out Sauron’s armies? Or the Balrog? Or Smaug?

This world is the playground for Supers & Sorcery.

Life and civilization was typical for the fantasy world of Cromkhar for thousands of years. Following the impact of an asteroid, among the surviving population of the world, a new phenomenon began to occur – creatures, plants, and all forms of life were known to sometimes become Warped. Some creatures were born with defects – extra or missing limbs, strange coloration, or even new organs that seemed to serve no purpose.

All life was affected, it seemed, but humans appeared to be the most susceptible. Warped orcs and elves were more of a rarity, along with all other warped life. And after generations of these minor and random mutations, some things began to be born with beneficial effects such as extreme levels of strength or toughness.

There were even rumors of an alligator that had grown as large as a house, with wings and could breathe fire. No one believed at first, but they began seeing even stranger things themselves, among people and animals they knew firsthand. The flying, fire-breathing alligator no longer seemed so far-fetched.

There was an orc that could disappear in an instant, and then reappear hundreds of yards away, no matter the barriers in between. Instances of this phenomenon were labeled “warping” and those affected were called the Warped. No one knew how or why these things were happening, but they all agreed that it must be related to the cataclysm from the previous era. Some strange energy that had fallen from the stars or had been awakened within the world. There is a warped ability that stands out even among all of the others, called magic or sorcery. It does not appears to obey the same rules or limitations that other warped abilities do, but it is also more rare, unpredictable and even deadly to the wielder at times.

Most warped individuals have gathered into small groups. In the modern age, lone warped beings are suspect at best and hunted at worse. They have been encouraged to identify themselves as part of organizations which police themselves and answer directly to kings. Anyone else is considered rogue and almost a criminal by default. Many of the sanctioned teams are called Tempests and fulfill many roles in society, some better than others.

Other types of civilization on Cromkhar are present as well – dwarves, goblins, trolls, etc. All of them are much different than those found in typical fantasy worlds. These will be described in their own articles, of course, along with various and geographic features of the world.